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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace BNG {
public class FollowTransform : MonoBehaviour {
public Transform FollowTarget;
public bool MatchRotation = true;
void Update() {
if(FollowTarget) {
transform.position = FollowTarget.position;
if(MatchRotation) {
transform.rotation = FollowTarget.rotation;
}
}
}
}
}